Skip to main content

Amazing Cyber Citizen Race

Amazing Cyber Citizen Race

-Teaching Digital Citizenship Without Actually Teaching It-

The Amazing Cyber Citizen Race is an activity to help students learn about or review digital citizenship in a gamified setting. This lesson is 100% student driven and allows them to discover what characteristics a safe cyber citizen possesses by using the very tools we expect them to use in a responsible manner.    

A quick abstract of the game would look like this. A class of students are introduced to an introduction of the activity with a personalized video to that class. After the video students are grouped into teams of 3 or 4. Each group is given and iPad loaded with Seesaw and a QR code reader. Each team is tasked with finding a Route Marker with a challenge that focuses on 3 areas of digital citizenship. Each challenge has written instructions and a QR code that links to a Common Sense Media video that will address the main ideas of password privacy, digital footprint and strategies to employee if a problem occurs while online. Each challenge asks teams to produce some sort of product using the app Seesaw to demonstrate their understanding of the idea. Once a product is complete, it is looked over by that route markers facilitator (teacher or staff member) for completeness and accuracy. If the team successfully completes the challenge the route facilitator will present the team with a picture clue that will that team to the next route marker. There are 4 route markers in total with the last route marker asking students to create a poster of a digital cyber superhero.

Although digital citizenship is the focus of this lesson, students hit several Common Core Listening Comprehension targets as well. Below are the following targets identified with this lesson.

-Standards Address CCSS & ISTE S-

Integrate and evaluate information presented in diverse media and formats, including visually, quantitatively, and orally.

CCSS.ELA-LITERACY.CCRA.SL.4
Present information, findings, and supporting evidence such that listeners can follow the line of reasoning and the organization, development, and style are appropriate to task, purpose, and audience.

CCSS.ELA-LITERACY.CCRA.SL.5
Make strategic use of digital media and visual displays of data to express information and enhance understanding of presentations.

ISTE Standards for Students

2a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

2d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

Click Here for theAmazing Cyber Citizen Race Check List

Comments

Popular posts from this blog

#CUE17 1/4 First Impressions

As I begin this post, this is a great time to remind myself that this blog is for me and it is for you. I am using Everyday FutureReady to document, record, share and brain dump everything I do, experience, learn and ponder so I have one place to go back and reread. I wish I had done this sooner. This past week I attended CUE's National Conference for the first time. This was an amazing experience as I left with a full brain and a desire to try about 20 new things all at once. I think that this is what the folks at CUE would like to hear.

I better remember to fill out the follow up survey.

As I have before, I took notes in a Google Doc, on my phone's Notes app, on my iPad that is also connected to Drive and Notes and on paper. So I'm kind of all over the place. But now I'm pulling it all into here. My outline has overall #CUE17 impressions, the sessions I attended, connections and my hopes for the future.

CUE Impressions 

#CUE17 is CUE's National conference that take…

Meet Brad

Empathy Design. Sounds easy right? The idea is really simple. Take a project that involves engineering design and add the element of putting yourself in somebody else's shoes as the focal point of the actual design itself. Design something that is not only meaningful to you, as the designer, but that takes someone else, and their needs into consideration. To design something for somebody else due to their set of circumstances or limitations or whatever. Its all the rage at Stanford.

The problem was, I didn't know how to marry the two. Engineering design and empathy.

Last year the 2nd grade team at Beaver Acres and I came up with an engineering design project that exposed our kids to engineering design (check off NGSS targets) coding (check off ISTE student standards) and making (check off Maker Space opportunity). But I wanted to also include empathy within the design process. I just did not know how. To be fair, I sometimes over think things to the point that I believe I am r…